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 Post subject: Glass Viper (VSTi)
PostPosted: Sun 31 Jan 2010, 01:56 
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Joined: Sun 31 Jan 2010, 01:11
Posts: 133
Karma: 6

Location: West Seneca, NY
Glass Viper

* Unique and organic synthesis.
* Wave shaping with 16 LFO's.
* Continuously changing waveform.
* Easy to edit, basic interface.
* 4 Voices per instrument.
* LFO Envelopes with speed and
gain slopes.
* 4 Delay lines per instrument.
* Reverb and chorus effects.
* Comprehensive copy and
paste features.
General features
* 4 editable waveforms, that can move independently during play.
* 16 independant LFOs for waveform movement.
* 8 bass and treble boost EQs.
* 4 unique waveshapers, with distorted top settings.
* Multiple copy and paste options for quick editing and layering.
* 4 delay lines with BPM syncronisation option.
* 12 LFO's with independant speed and gain envelopes.
* Multiple ring modulation.
* 4 volume envelopes, with velocity sensitivity for amount and speed.
* 4 filter envelopes, using over sampled biquads with up to 24db slope per octave.
* 4 pitch envelopes.
* Stereo chorus with feedback.
* Fusion Field reverb with simple EQ.
* 256 categorised factory presets.

What is it?

Glass Viper is a synthesizer with unique waveform shaping, that has a deep and natural sense of movement. Going beyond analogue simulation, into a truly organic sound, from simple old synths to grungy filthy basses, or delicate pianos to strange unnatural film effects.

Instead of taking a sample or oscillator and applying just filters and FX techniques, Glass Viper bends the actual shape of its waveforms through a series of moving control points. Up to four of these swirling and changing sounds can be layered together to create a huge range of instruments. Glass Viper allows you to really shake things up with a deep, natural sense of movement.

More details

Glass Viper's moving waveform is the fundamental to its sound. When a note is held, the sound can move in a natural and pleasing way, without repetition.

Like RaySpace, the visual aspect is also a major part of Glass Viper, guiding the user to a more experimental and less mathematical route to sound creation. The main display will change depending on which panel you are selecting. On the Voice panel the four waveforms of the currently playing note are directly displayed. On the Global panel the actual whole output waveform is plotted. And on the Waveshaper panel, you can edit the waveforms in real-time so you can really get the feel of the sound creation process.

There is an extensive copy and paste algorithm, which enables you to copy either each panel, voice or whole (4 voices) instruments - this speeds up the sound creation process enormously, and also allows the user to use parts of different presets to make new ones.

http://www.quikquak.com/Prod_GlassViper.html

My Review:

- Has lots of LFO's so it supports some glitching techniques you can normally see in other VST's.

- Great for making those Harders Sounds/Synths, I personally use it for every sound I create, along with Toxic III, and II.

- The presets are great for learning how it works, some you can even tweak to make sick synths out of.

- Low CPU consumption, low resource consumptions, more powerful than Nexus and z3ta combined. What more could you ask for?

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 Post subject: Re: Glass Viper (VSTi)
PostPosted: Tue 09 Feb 2010, 10:56 
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Joined: Mon 08 Feb 2010, 21:31
Posts: 11
Karma: 0

Location: Emmen
Nice !

8-)

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